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Soccerankia is a 2D retro arcade online soccer game. You control one player; the rest of the pitch is filled from the lobby.
Fetch the ball (1v1 only): F
On a touch screen the same actions appear as on-screen buttons under the pitch.
One key does them all: double-tap E with the ball. What you are doing when you press it decides which move comes out.
All the moves share one cooldown of about a second, and each costs a little stamina: chaining them buys nothing. Mistimed, you are slow for a moment — a defender who waits for it wins the ball.
In goal your hands work inside your own penalty area and your feet work everywhere. Here is what each key really does, what the referee will punish, and how to save more.
Q reaches about an arm's length and up as high as a jump. It takes a slow ball, or a hard shot that is coming straight at you, within about a body's width of where you stand. A hard shot going past you to the side is out of reach of your hands, so dive for it. Mashing Q on your line does not widen that.
A dive goes across the goal, up or down the screen, never out at the shooter. It knocks the ball away instead of holding it: press Q as well to try to keep it. You lie on the grass for a moment afterwards and it costs stamina, so do not dive at everything. At a penalty timing is everything: the ball is on your line about a sixth of a second after the kick, so press D as the taker's boot comes through. Too early and you fly past it, too late and it is already in.
With no direction held, D throws a fist at the ball. It is for crosses and balls you cannot hold, and it reaches a little lower than a catch. It has the same limits as Q: a hard ball passing wide is out of reach.
Hold A to charge a throw: a short release rolls or throws it, a full charge is a punt. W rolls it out along the ground and S passes it. You have 8 seconds with the ball in your hands: in a full-size match the other side gets a corner if you hold it longer, and in a small match the ball is simply released.
Only while the ball is inside your penalty area. Touching it outside is handball: a free kick to the other side where it happened. If your hands stopped a shot, or took away a clear goal chance, it is a red card; if they only stopped a dangerous attack, a yellow. Walking out of the area with the ball in your hands is a free kick too.
When a team-mate kicks the ball to you on purpose, or throws it in to you, you may only play it with your feet. Pick it up, punch it or dive at it and the other side gets an indirect free kick from that spot. Let it come, control it and play it away.
Stay on your line until the kick. If you have come off it by more than a step when the ball is struck and the penalty is saved or missed, it is retaken and you are shown a yellow card (a second yellow is a red). Pick a side and dive as the boot comes through: standing still and pressing Q only takes a shot that comes straight at you.
Your side does not play on with an empty goal. The spare keeper on the bench comes on for one of the AI-controlled outfielders, or with none on the bench an AI-controlled outfielder puts the gloves on. A team-mate played by a person is never moved into goal for you.
Real football rules apply: goals, throw-ins, corners, goal kicks, free kicks, penalties, fouls, yellow and red cards. Offside is off by default in small-sided games and on from 8v8 upwards, and the host can override it.
Yes. The game runs in your browser and costs nothing. There is nothing to buy, and no attribute can be purchased.
No. It is a browser game — desktop or mobile, with on-screen controls when you are on a touch screen.
No. You take one player for the whole match, and the rest of the pitch is filled from the lobby. Someone has to go in goal, too.
Anything from 1v1 to 11v11. Smaller formats use simplified positions; 11v11 uses real football positions and has offside on by default.
Yes. Start as a guest and play immediately. Your XP is cached for 24 hours, and registering transfers it to your new account.